From Everquest to World of Warcraft and many others in between, but what really got me into Final Fantasy 14 was the extraordinary world they have created and also the exceptional player-based mentality that they have under the lead of Yoshi-P. When I came back for Stormblood, I was much more impressed and stuck with Final Fantasy 14 ever since!Įno'traeh: I've been into MMORPGs since their inception. I joined in 1.0 and uh… had to take a break shortly after. Moonrose: I have always been a big fan of MMORPGs and Final Fantasy has always held a special place in my heart. They ended up never getting the game, but I loved it so much I just never stopped playing. I started playing Final Fantasy 14 during the ARR beta because a friend of mine was going to play with me. Q: What got you all into Final Fantasy 14 ?Ĭohrvenn: I’ve been into Final Fantasy games since I was a teen- Final Fantasy 9 was my first and is still my favorite. I’m also part of the admin teams of Curtain Call Theater Company and Eorzea Dream Festival. I eventually became a Macro dancer and then a DJ. Moonrose: Hello again! I am Tromad Moonrose, I am one of the organizers of Mogstock, I have served in many roles in support of the team! I have been in the Bard environment since 2018. Clayde and I run an octet called Final Fantasia. I’ve only been barding for the past year, but I absolutely love it. You'll often find me leading up to Mogstock, talking with our sponsors, creating miniature venues for them to run and promote themselves during the festival, and getting with the people who run the supporting activities that make the festival stand out as unique including the information booth folks, the festival giveaways, how to get sponsors involved in meaningful ways if they aren't bards or performers themselves, etc.Ĭohrvenn: I’m Mihna Cohrvenn, the newest member of the organization team, a 10-year Final Fantasy 14 veteran, and lead graphic designer for Mogstock as well as co-owner of our Carrd. I have been the point person in shaping the in-game aesthetics of the festival environment and out-of-game aspects of Mogstock such as Carrd design and sponsor organization, as well as sort of being one of the point people in speaking to everyone that gets involved with our festival each year. I have run large-scale festivals before in World of Warcraft and other games, so when we first conceptualized the event, I stepped up to manage festival logistics and design elements. Alongside Clayde and Viy, and then Tro, Lledwyn, and Minha, I would like to hope I have played a crucial role in bringing this extraordinary event to life. I recruit most of the bards and bands that play, and also I host the show as we run in it in those three days.Įno'traeh: Hi! I am Demytrya Eno'traeh, one of the original organizers and lead coordinators of Mogstock. Lockheart: I'm Clayde Lockheart, I founded the idea of Mogstock, and I'm also a co-organizer of the event. RELATED: Final Fantasy 14 Hints at Next Expansion Through Hidden Object The following interview has been edited for brevity and clarity. Several leaders of the three-day in-game festival sat down with Game Rant to discuss the development of Mogstock, the scale of their festival, and the broader state of roleplaying and performing arts in Final Fantasy 14. Mogstock will be held through the subdivision of Lavender Beds Ward 22 on Mateus, on the Crystal Datacenter. Called Mogstock, this festival attracts music aficionados and roleplayers, and it spans the entire weekend of July 14-16. The latest effort to grace the world of Etheirys is a music festival based on the real-world Woodstock. Final Fantasy 14 is a prime example of this, with the sprawling community earned by its massive commercial success. Players of online games create amazing things when coming together to create art, as playwrights, performers, venues, and roleplayers in all sorts of games bring a unique sort of life to the virtual spaces they inhabit.
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